Ocean’s Crown Culture

The Sea of Silt is a large sea of extremely fine dust, swirling in dense clouds that can tear the flesh from your very bones.

The Sea of Silt is filled with islands and landmasses that were the mountain tops of the Gordian Union.

Near the center where the highest mountain peaks and rugged highlands, there is a culture that places importance on materialism, creativity, negotiating, and passion.

Common occupations for people of this culture are Bankers, Artisans, Merchants, Lawyers, Miners, Artists, Mercenary, Broker, and Geologist to name a few.

The cuisine of this culture is specific to the flora and fauna of the associated region, but most of their food consists of dry goods and dehydrated goods, along with alcohol and sauces made from the venoms of the local fauna.

The political system implemented in this culture tend towards a series of trials where the guilty must make reparations through a settlement of money or labor.

When creating someone from this culture, your character has the following traits.

Proficiencies:

  • Language : Fweldian, Imperial

  • Proficiences : Two Skills of your choice, 1 set of Tools, Warhammer, Warpick, Shield

Features

  • It is considered Taboo for someone within this culture to engage in a craft or other creative activity on the regular, as such this is a culture where everyone is artistic in some fashion. +1 Charisma & if you have proficiency with a set of Artisan's tools you instead have Expertise.

  • The common usage of fermented venoms have resulted in the peoples of this land having developed a resistance. You gain Resistance to Poison Damage and Advantage on Saving Throws against being Poisoned.

ORIGIN SETUP

  Choose one of the following Regions  

  • The Singing Mountains

  • The Gashuun Highlands

When you select your Region there might be a Territory within said Region to select alternative features from. Additionally, some Territories include a City, which simply increases the list of features you can choose from. After you have decided on your character's origin, select two features from the combination of Region, Territory, and City where applicable.

Singing Mountains

Features

  • The lands of the Singing Mountains are constantly vibrating. Advantage on any check or saving throw to avoid falling Prone.

  • The vibrations of the mountains sound like music to some and many would be Bards come here to listen to the mountains. If you have Proficiency in Performance it becomes Expertise.

  • You can replace one of the features from the Ringing Mountains with the feature below if you are from the Zurchil-Doon Site.

    The gravity of the Zurchil-Doon Site is heavier than normal. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

  • You can replace one of the features from the Ringing Mountains with the feature below if you are from Gaik Haltai.

    The Island of Gaik Haltai is blanketed in illusions. Uncovering what is real and not real is a daily exercise for you. If you have Proficiency in Investigation it becomes Expertise.

  • You can replace one of the features from the Ringing Mountains with the feature below if you are from Orshuul Gyn Gazar. Additionally, since the City of Orshuul Gyn Gazar is located on the island of Gaik Haltai you can also replace one feature from the Ringing Mountains with the Gaik Haltai Origin Feature.

    Orshuul Gyn Gazar, the City of Tears ruled over by Oegoeh Khaan The Hag. You have Advantage on Saving Throws against Charm effects.

  • You can replace one or both of the features from the Ringing Mountains with either of the features below if you are from the Naid Var Forest.

    The Forest is bathed in perpetual darkness and patrolled by hostile and dangerous Spirits. If you have Proficiency in Stealth it becomes Expertise.

    The Naid Var Forest sees no sunlight. You gain Darkvision 60ft.

  • You can replace one of the features from the Ringing Mountains with the feature below if you are from the Khii Uzeg Del Lagoon.

    The Lagoon is an island located at the center of the Sea of Silt and the most common place for travelers across the Sea of Silt to pass by. If you have Proficiency in Insight it becomes Expertise.

  • You can replace one of the features from the Ringing Mountains with the feature below if you are from the Khol Spring.

    The Spring is blanketed in an ash-like substance that causes living matter to decay. You have resistance to Necrotic Damage

Gashuun Highlands

Features

  • The Highlands are a treacherous expanse and many in these lands are accustomed to walking and climbing long distances. You can ignore the first point of Exhaustion you receive in a day

  • The spirits of the Highlands are more active than other parts of the Sea of Silt the inhabitants are very accustomed to living around them. You can speak, read, and write Primordial.

  • You can replace one of the features from the Gashuun Highands with the feature below if you are from the Buleg Khavar Dam.

    The Buleg Khavar Dam, the City of Screams is ruled over by The Mindflayer. You gain advantage on Intelligence Saving Throws.

  • You can replace one of the features from the Gashuun Highands with the feature below if you are from the Manan Stone Woods.

    Ruled by an ancient tree known as Elder Intoor, the inhabitants of these petrified woods are trained in ancient knowledge, lost to the mists of time. If you have proficiency in History it becomes Expertise.

  • You can replace one of the features from the Gashuun Highands with the feature below if you are from the Luu Buulsh Mountain Range.

    An ancient mountain range ruled by Libra Telem, one of the True Dragons, as a result this mountain range is inhabited by Libra Telem’s followers, many with draconic connections. You can speak, read, and write Draconic.

    The ruler of these mountains, Libra Telem, is a master of neutrality and balance. Their teachings spread across the mountains and those who live here learn to keep a balanced mind. You have advantage on saving throws against being mind controlled or possessed.

  • You can replace one of the features from the Gashuun Highands with the feature below if you are from Kholdokh Gazar.

    The north western tip of the highlands is covered in a forest of flat-top trees, the people here are accustomed to climbing these trees for better vantage. You gain a climbing speed equal to your walking speed.

  • You can replace one of the features from the Gashuun Highands with the feature below if you are from the Brave Golyn.

    The settlements that litter this dried up river bed are beset by the constant raids of Bandit Warlords. Another raid is always expected. You are immune to being surprised.

    This dried up river-bed turned canyon is littered with ancient objects inhabited by eidolon spirits. You can cast the Identify spell once per day as a Ritual.

Return to Character Creation