DRAGONSCALE GOLEMS

These are Golems made of dragonscales. While less diverse in material components than their Primordial counterparts, they are no less unique and varied. The common traits associated with them are features related to egg-laying animals, such as Fish, Amphibians, Reptiles, and Birds.

WYVERNIAN

These Golems have humanoid bodies, but might share features with Frogs or Sharks or Alligators or Eagles. Usually there isn’t much crossover between various subsets, but it isn’t unheard of.

Choose one of the following Options.

  • The Jesang are humanoid in form, but have a variety of features similar to reptiles and fish. Some Jesang have turtle-like shells, alligator scales, fish fins, etc etc. Many features are shared with egg-laying animals.

    Natural Armor. You have tough, scaly skin or a Shell. When you aren't wearing armor, your base AC is 13 + Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

    Adaptable. You have a swim speed and climbing speed equal to your movement speed and you can hold your breath for up to 15 minutes at a time.

  • Afflicted by a mutation from associating with a dragons, you have forgotten who you used to be. Your form is similar to a reptilian-humanoid with the occasional gemstone protrusions.

    Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of Psychic Energy in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one:

    Nova Breath. Each creature in the area must make a Dexterity saving or take 2d8 psychic damage on a failed save, and half as much damage on a successful one. This damage increases by 1d8 when you reach 5th level (3d8), 11th level (4d8), and 17th level (5d8).

    You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

    Sense Draconic Mutation. While conscious, at the top of every hour, you can sense the existence(but not the location) of others with Draconic Mutation within your currently occupied Hex on the world map. A Hex on the world map occupies a space of approx. 40 Kilometers across because that is how far someone can walk within 1 day of travel (8 hours of walking at 5 km per hour).

    Psionic Mind. You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature, but the creature must be able to understand at least one language. Your communication doesn't give the creature the ability to respond to you telepathically.

CHIMERA WARRIOR

While most Golems are a result of Nature Spirits searching for a Vessel to inhabit, the Chimaera Warriors are Dragonscale Golems that were specifically created. The Chimaera Warriors look smooth, but their scales are just very small and perfectly contoured to their anatomy. Their scales are also metallic with colours such as bronze, gold, and silver.

Choose one of the following Options.

  • Chimera Warriors were created in an attempt to re-create an ancient species known as the Sasaeo. Many Chimera Warriors lack limbs as a result of the means of their creation.

    Psionics. You know the Mage hand Cantrip, along with the Shield and Detect Thoughts spells. You can cast Shield and Detect Thoughts once between Long Rests. Choose Int, Wis, or Cha for your spellcasting modifier regarding Detect Thoughts. None of these spells require components when casting.

    Mechanical Appendage. Chimera Warriors outfit themselves with mechanical appendages crafted by Artificers. You gain one Tool Proficiency of your choice and have Expertise with it. The tool in question is always accessible through your Mechanical Appendage.

  • While your appearance similar to what is described under the Chimera Warriors segment above, under your tiny metallic scales is a combination of Flesh, Earth, and Plants.

    Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

    Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.

    Hotblooded Endurance. You can actively raise the temperature of your blood temperature to the point of releasing steam and briefly refreshing you. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.